Lions and Leopards: A Story Told


The “town board” kept players up to date throughout the weekend on the schedule, proclamations and where they stood in the race for the most Renown!

This past weekend at Hurricon 2016 we finally got to run our Lions and Leopards event and the results were FANTASTIC!!!  Here are some quick statistics:

  • Started 1 year ago
  • 350+ 28mm miniatures painted
  • Over 50 Characters
  • 8 games (3 RPG, 5 Miniature)
  •  5 Game systems
    •  Pathfinder
    •  Song of Blades and Heroes
    •  Arms Law
    •  Lion Rampant
    •  Pig Wars
  • 23 Players
  • 37 Renown earned

We kicked off the first game Friday morning and the players ran with the story. The following is an account of the Battle for Loudun and the struggle between Lion and Leopard!!

The Story So Far

Building up to the event we published a post preparing players for the story. You can read that here before continuing with the story.


As Huntington tightens the noose around Loudun he knows from experience that it is crucial he secure as many resources as possible and deny the same to the enemy. His men spread like a scourge through the surrounding area for food, lumber, oil and sundry other items that are needed for the daily grind of warfare.

Geese for a Feather

Scenario: An English force lead by Lord Victor’s nephew, Sir Thomas Hewitt, is on a foraging expedition giving the baron’s soon to be subjects the opportunity to contribute to his war effort. Moving towards Loudun is a French relief force commanded by the son of a nobleman hoping to win glory and the hand of Lady Claire, to whom Viscount Dufour has promised marriage for the one who becomes the savior of Loudun.


The English take up a defense position, anchoring their position in some woods.

System: Lion Rampant

The English
Sir Thomas Hewitt, Lord Huntington’s nephew
Sir Damien Homes
Sir Isaac Cunningham
Sir Gerwyn Corfield, Welsh knight

The French
Sir Henri Batteux, son of Viscount Batteux
Sir Remi LaRue, French knight
Sir Václav Nový, Bohemian knight
Sir Cathal MacCearraich, Scottish Knight


The French forces advance on the farm, driving the English before them!

Result: The French drive off the English foragers with success on the left flank and center. They are held on the right, where a brave knight nearly falls! The English are forced to withdraw. Though they do so in good order, it is a humiliated Sir Thomas who reports to his uncle that much of the supplies were lost.

  • Sir Remi LeRue is wounded in the fighting.
  • Sir Gerwyn Corfield is captured by Václav Nový
  • Sir Cathal MacCearraich shows great prowess, earning the most Glory

Crossover Effect: French start with Initiative in the “Into the Breach” scenario.

Act I

As the siege wears on Lord Huntington finds his resources draining and creditors beginning to hound him for payment. He’s invested much of his energy in new warfare technology as well as unearthing the secrets of the past, knowing that an assault is inevitable. As he makes his final preparations before unleashing the fury of his war machines he has not given up hope that there are still secrets that will ensure victory…


Returning to the English encampment are wagons of supplies secured from peasants who were given the opportunity to support the war effort.

Who’s Side Are You On Anyway?

Scenario: With supplies running low Lord Huntington sends foraging parties even further out on the French countryside. Not wishing to once again tarnish his reputation Sir Thomas is especially vigilant with security for his convoy of supplies!

System: Song of Blades and Heroes

The English
Sir Thomas Hewitt, Lord Huntington’s nephew
Sir Damien Homes
Sir Isaac Cunningham
Corman “Bull” Black

The French
Sir Henri Batteux, son of Viscount Batteux
Sir Jacque LeFong
Sir Václav Nový, Bohemian knight
Cathat MacMuerdur


The English caravan is under attack with the brave Knights under Sir Thomas fighting to defend the precious cargo.

Result: The English defend the caravan from the French attack. Lord Victor’s nephew, Sir Thomas, redeems himself for his earlier defeat, once again earning his uncle’s confidence.

  • Sir Henri Batteux was wounded
  • Sir Jacque LeFong was captured

Crossover Effect: English retain control of critical supplies.

All’s Fair in Business and War

Seeing a great deal of profit to be made an influential merchant heads to the English camp to sell secrets of a little known Guild while also hoping to gain something of equal, if not greater, value – information!

System: Pathfinder RPG

The German Merchants
Myllarel Gilwynnn
Gathil Orilee
Anso Frei
Othmar Schmidt
Gerhardt Bertram

Result: Deciding to forgo a direct route to the English camp the merchants are able to sneak into the town of Loudun where they meet with the knight Sir Ottokar and his Bohemians. Through an accident with the experimental alchemy in the baggage train the knight becomes aware of the merchant’s good and pays a handsome sum to procure several of the items. Upon exiting the town they are stopped by English guards, but are able to talk their way back onto the road and different markets.

Crossover Effect: The French are able to use their new weapons to stop a battering ram before the “Into the Breach” game as well as render a siege tower unusable in the final scenario, “Lion or Leopard?”

Sally of the Saboteurs

Scenario: From atop the walls Sir Ottokar watched as the English brought to bear their bombards. His experience from Crecy assures him that their physical effect would be minimal, but it is their effect on morale that he truly fears, knowing the spectacular display of firepower could break the defender’s will long before it cracks the walls. With that in mind he gathers his most trusted warriors and sets forth into the night….


System: Arm’s Law (Tactical RPG)

The Bohemians
Sir Ottokar
Ludvik of Kundstat
Sir Albert Mauk
Matthias of Plzen
Sir Sobeslav


The English put up a stiff resistance, but are no match for the elite Bohemian warriors!

Result: Using the long forgotten catacombs under the town of Loudun, the Bohemian knights are well behind the English lines when they emerge from a mausoleum in an old  cemetery, which had fallen into disrepair. Fighting through English sentries, guard dogs and the difficulties of night operations, the saboteurs were able to successfully disable all the English bombards. In the fighting Matthias is severely wounded, but all the attackers return to safety.

Crossover Effect: Critically, Sir Ottokar is present to help defend the Keep in the final assault.


Interlude: Into the Catacombs

Curious as to how the bombards could have been attacked, Samuel Huntington, youngest son of Lord Victor, tracks the saboteurs back to the old mausoleum where he finds a secret entrance to the labyrinthine maze of catacombs that stretches towards Loudun. Enlisting the aide of one of the artillerists and his now available materials, the young lord engages in a bold plan to collapse the walls of the town in a most unconventional manner. Afterwards, as he explored further, he found that the foundation of the Keep itself had been disturbed exposing a passageway sealed long ago.


Into the Breach

Scenario: Out of time and money Baron Huntington launches an all out assault on the town. In the coup de main he has his three sons, whom he has promised the hand of Lady Claire to the one who earns the most glory in the battles ahead. Locked up in his keep and unable to find Sir Otokar, Viscount Dufour turns command over to his trusted knight, Hughes Gilbert and orders him to delay the attack until supplies can be moved into the Keep.


The English siege towers closed on the fortified town of Loudun.

System: Lion Rampant

The English
Sir Victor Huntington (Commanding)
Sir Timothy Huntington
Sir Quincy Huntington
Sir Kolby Huntington

The French
Sir Hughes Gilbert (Commanding)
Sir Fabien Bacque
Sir Magnus Schöner , German Mercenary
Sir John Thomas Douglas, Scottish Mercenary

Photo Sep 24, 1 05 53 PM (1).jpg

Sir Fabien leads the French forces in an orderly withdraw to the Keep.

Result: The English assault stalls despite a brave stand in the breach by Timothy Huntington and a successful attack by Sir Kolby’s troops. Sir Fabien, the French knight bachelor, takes command of the French and executes an orderly withdraw.

  • Sir Quincy is killed in a Challenge with Sir John Thomas
  • Sir Kolby is captured in a Challenge with Sir Magnus
  • Sir Hughes is captured in a Challenge with Timothy Huntington

Crossover Effect: Sir Kolby and Sir Quincy are not part of the final assault.

Act 2

The town of Loudun has fallen!!! As night falls the English pour into the town and the walls and towers of the inner castle and dunjon are manned. From high above his home Visount Dufour stares out at the flames. Out of his sight Baron Huntington gathers reports from his sub-commanders and begins preparations to enact the final phase of his plans.

Sacking of Loudun

Scenario: As the town wall falls fighting becomes street to street, house to house with little to no control from either side. Pockets of French resistance push back. In the darkness the chaos increases tenfold. A few brave French troops sally forth to lend what aid they can, but the night now belongs to those who are drunk on pillage and seek advantage, hoping their sins will be hidden in the shadows..


Loudun holds its breath as the pillagers storm the wall.

System: Pig Wars

The English
Reginald Frothingslosh
John Wentworth
Marmaduke Constable
Sir John de Stafford
Edmund, Duke of Edinburgh

The French
Sir Fabien Bacque
Sir Abélard Bouhier
Sir John Thomas Douglas

Photo Sep 24, 4 52 36 PM.jpg

Loudun burns as the remnant survivors flee into the wilderness or crawl back into the Keep.

Result: The French knights rallied the peasants to no avail, leading them to slaughter and are rendered helpless as Loudun is being turned to ashes. In the struggle Sir Fabien is severely wounded and his troops bring him back to the Keep and a heartbroken Claire.

  • Sir John Thomas Douglas is killed
  • Sir Fabien Bacque is severely wounded

Crossover Effect: Lady Claire takes direct command of Fabien’s troops

Lion or Leopard?

Scenario: After days of punishing the walls with his remaining war machines Huntington has managed to achieve cracks verging on collapse. But, he knows from experience it is not enough. Sending his men through that narrow of a passage would lead them to slaughter. But time is running out as rumors of a French relief force have been confirmed. Thus he turns to an age old tactic, treachery, and petitions the German mercenaries to change allegiance. They accept and, in the early morning hours, the gates of Loudun are cast open…


The stage is set for the final assault on the Chateu de Loudun!

The French
Viscount Dufour
Claire Dufour
Selton Douglas
Sir Ottokar

The English
Lord Victor Huntington
Sir Timothy Huntington
Samuel Huntington
Sir John de Stafford


Lady Claire rallies her troops for an attempt to retake the gatehouse.

Result: A bravely fought battle ends with Samuel Huntington charging from the Keep in an attempt to break through. Timothy pushes into the Baily only to find himself alone in the fight as his father, Lord Victor, has fallen at the breach and the brave Sir John de Stafford is barely able to hold his own against a combined thrust by Sir Selton Douglas and Sir Ottokar. Leady by Lady Claire the French troops retake the gatehouse, closing off any hope of escape for the English now trapped in the bailey. With Viscount Dufour leading an overwhelming force to retake the Keep Samuel Huntington makes a last, desperate attempt to break free and charges into the fight only to be subdued shortly thereafter.

  • Lord Victor Huntington is Killed by Bohemian knights
  • Timothy Huntington is severely wounded
  • Simon Huntington is subdued and taken captive

Samuel Huntington is taken captive after a futile, yet courageous charge.


An End to Ambition

Samuel stared out the arrow slit to the dismal scene below. Shortly after breaking into the dungeon, having crawled through unspeakable filth, he found the Keep deserted. He ordered his men to bar the doors and soon heard the slamming of axes against wood echoing off the cold stone. He had executed his part of the plan flawlessly and for the briefest moment was sure he would finally earn a place of honor next to his older brothers. Now he watched the assault on Loudun in its death throes. He couldn’t see his father amongst the chaos engulfing the rubble clogging the Northwest corner of the wall, but he could see his brother, Timothy, bravely fighting against several opponents. He knew that even his prowess could not withstand such punishment for much longer. Thus, with the hopes of takign the citadel receding he resolved himself. Lowering his visor he lead his knights to the main door to the Keep. Hefting his sword and holding high his shield so that all could see the Huntington crest he nodded his head to Sir Roger, his trusted guard. The knight grimly nodded back, removed the cross brace and swung the door open to reveal a bailey awash in screams, blood and flame. With a roar the young lord, bereft of his spurs if not courage, charged into the stunned French troops who dropped their improvised ram and scrambled to defend themselves. Samuel cut one down in an instant and locked blades with another before a severe blow drove him to his knees. His vision swirled as he attempted to stand only to be pummeled with strikes from every direction. His last thought before he blacked out was simply “I hope father is proud”.



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Lions & Leopards: Crossing Over

The feature that ties the games of the Lions & Leopards together and makes it a cohesive event what we call the “crossover effect”. These are effects on a game that were determined by a preceding game. For example, the success of one side in a game could replace a normally randomized mechanic in another game, such as determining initiative. The intent behind this is twofold. Primarily, we want to tell a story. Or, more accurately, give the PLAYERS the opportunity to tell a story. Secondly, it gives the players a sense that they aren’t in a vacuum, that their game play has rewards or consequences. And knowing there that the GM in the next game just might regale the participants with the story of “Sir Kasey and his band of Scottish mercenaries” during the introduction is an incentive for players put themselves in the armor of the troops under their command and play as though their choices will outlast the last dice roll – because they will!!!


A Tale of Two Claires

One of the most important crossover effects is the survival of several, key characters. If players can help them navigate the trials and tribulations set forth by the scenarios then they will be present for the final, climactic battle for Loudun. No character personifies this more than Lady Claire, the daughter of the Viscount de Loudun. The role she will take in the last stand will be determined by the other games in the event and she will be represented by one of two models. Who will she become?

You will choose.


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Lions and Leopards: Small Soldiers, Big Action (Miniatures Preview)

The Lions and Leopards event includes seven, cross-platform games that each offer a complete game experience. Among those seven games are three role playing games for which we have already previewed. Now it’s time to delve into the other side of the coin, four miniatures games which will see large forces conflicting in the battle for the fate of Loudun.


Who’s Side are You on Anyway?

Friday, 9a-1p by LRPG GM Stan

Game System: Song of Blades and Heroes (slightly modified)

Synopsis: “French men-at-arms assisted by Scottish mercenaries protecting a caravan transporting a secret cargo travel across the countryside.”

This scenario picks up where the Prologue game left off, with the French attempting to profit off their spoils. But, in the murky politics and intrigue of the 100 yrs war the caravan is not as safe as they believe. Heroes from both sides charge forth leading their retinues into a clash of competing motivations. Some fight for riches won, others for redemption. And all fight for glory and renown!!!

Players can expect a high intensity melee chock full of classic medieval action and even a couple twists along the way! Song of Blades and Heroes by Ganesha games is a nominee for the 2008 Origins Award “Best Miniature Rules”, fast paced and easy to learn. Take command of a mixed band of HYW archetypes to determine who will take the field and, most importantly, the prize!!!


Into the Breach

Saturday, 9a-1p by JDL GM Mr Cupcake

Game System: Lion Rampant (Modified)

Synopsis: “The assault on the town wall has been launched! Fight for the glory of England, the defense of France or take overall command and lead your faction to victory in this historically inspired battle set in the Hundred Years War.”

This scenario picks up on the day after the Sally of the Saboteurs RPG. The English have found themselves low on coin, supplies and in dire need to crack the walls and refill their coffers from the town’s riches. Just as the assault begins fate makes her presence known and the battle for Loudun suddenly seems less desperate to the English.

Players can expect a large scale battle where they will assume the role of a noble commanding one of three prongs of the English attack or defending a section of Loudun and making the foe pay for every yard with blood. One player from each side will also have overall command and control crucial assets and/or reinforcements. Who will live to fight another day? Only you and the dice can decide!!!!


Sacking of Loudun

Saturday, 2p-6p by JDL GM Doc

Game System: Pig Wars (Modified)

Synopsis: “The town has been taken. As the French fortify the keep they watch through the night as the English burn and pillage, resisted only by a few bands of stalwart warriors. And amongst the chaos lurks those that would pursue their own agenda.”

As the sun sets on the Into the Breach scenario the ravaging of Loudun begins. The English will be fighting a semi-cooperative battle against the town’s defenders who have yet to seal themselves in the donjon and the peasants who were not worth of entry into the keep. The cover of darkness affords many possibilities and, before dawn, scores will be settled and fortunes saved or lost forever.

Players can expect a fast-paced, fun game experience for novice and veteran gamers alike. There promises to be lots of action, looting and side quests that will present challenges on the table and require interaction with fellow players with whom alliance will be as crucial to success as deception. It’s Pig Wars – “WHEN MEN WERE MEN AND PIGS WERE MONEY”!!!


Lion or Leopard?

Saturday, 8p-12a by JDL GM Mr Cupcake

Game System: Pig Wars (Modified)

Synopsis: “The keep is under attack in the last, desperate measure by the English to conquer the town of Loudun. Who remains to lead the valiant assault and who remains to defend the honor of France? The players have set the stage and now it is time to determine the ultimate victor!”

It has been several days since the town wall was taken and time runs short. A French relief force has been gathered and prepares to advance on Loudun and the surviving defenders rally around their lord and prepare to make their stand. For their part the English know the time to act has come. Concentrating the fire for their war machines they have cracked the wall and are preparing for a final assault when, in the 11th hour, just as the surviving knights form up their retinues, they learn that there are a few more cracks in Loudun that can be exploited.
In the finale to the Lions & Leopards event players can expect to fight a close-quarters battle inside the castle courtyard, along its walls and even inside the donjon as they fight floor to floor for the ultimate prize – control of the keep! The fate of Loudun hangs in the balance and only YOU, the players, can determine who will be victorious in the battle between…



Play Games, Earn RENOWN!!!


While players won’t be able to play in every game of the event (some are taking place simultaneously) or may only wish to participate in one of the scenarios we did want to find a way of rewarding loyal men-at-arms by acknowledging players for their loyalty to the crown and recognize truly heroic deeds. To that end each player will be listed by the scribes in the roll call and each game will further reward players with Renown. At the end of the event, Sunday at Hurricon, we will recognize the player(s) who participated in the most games as well as the players that achieved the most renown!!!



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Hurricon ’16 Attendance Guide

Now that you are registered for Hurricon and are signed up for some games it’s time to get geared up to attend.

GENTLE REMINDER – The convention staff is made up entirely of volunteers who have dedicated their time to ensure you have a great time at the show. They understand you’ve invested a lot of time, money and effort to support the convention and will go above and beyond to resolve any issues, problems or concerns you may have. Also keep in mind that they are not part of the hotel staff and will not have the ability to address any concerns related to your room or any of the amenities, those issues should be brought to the attention of the resort staff.


Hotel Check-in

If you are staying on-site visit the front desk to get checked into your room. And, if you used the Group Code to register you should NOT be charged a resort fee. Check your bill to ensure that charge has been waived and, if not, bring it to the attention of your check-in agent.

Convention Registration

Whether you are pre-registered or need to get registered on site you will need to stop by the registration desk to get your registration packet and badge. If you pre-registered for games then you should have a ticket for each game included in your packet.

PRO TIP: While the volunteers do their very best to make sure that all attendees receive the tickets for the games to which they pre-registered mistakes can be made. For this reason they will post PEL updates that list the names of all pre-registered players at regular intervals. Be sure to check the next PEL update after you pre-register for game(s) to confirm that your name was added to the list and notify the convention director BEFORE arriving at Hurricon if your name is missing ( It’s also a good idea to bring a hard or digital copy of the PEL listing your name as pre-registered for your game(s) as well as a copy of your PayPal receipt showing your pre-registration (if applicable)



Reserving Games
Each game session is a four hour blocks with breaks between for reset/food/resupply. Players are required to have a ticket for an available seat in the game. Your registration packet will include a special edition of “The Rebel Yell” that will include a listing of all games available including their description, rules system, number of seats, experience level and location. One hour prior to each game session the registration desk will open up for players to draw game tickets. It’s a good idea to have a few games in mind in the event that your first pick fills up before you have the opportunity to draw a ticket.

Attending Games

It is generally good practice to check in with the Game Master ten minutes prior to the start of the game session. Your registration packet will contain a map of the convention space to guide you to your room and table. If you are still unsure where to go just check with the registration desk or ask one of the other GM’s, they generally are veteran convention goers. While there is no hard and fast rule, GM’s will generally wait 10-15 minutes into the session before opening up “no shows” to stand-bys. So, if you didn’t get into the game you wanted you can sometimes work your way in by hanging out near a table and letting the GM know that you are interested in participating.

Lions and Leopards

For the L&L event we will be posting updates and information to the “community board” that will be place in the vicinity of registration. You can check in there for what games will be included in the event, who has become a Knight of Renown and other announcements concerning the fate of Loudun.

The Flea Market

One of the highlights of the conventions is the flea market held on Friday evening. It’s where regular gamers have the opportunity to sell of some excess gamer gear (making room for more, of course) and is a great chance to find some bargains. People queue up for this event fairly early, so it shouldn’t be hard to find based on the long line of eager gamers chomping at the bit to get their hands on the loot!!!

Getting Help

All of the convention staff will be wearing yellow or blue polo shirts with the HMG-S logo. Any of them should be able to answer your questions or direct you to someone who can!

General Convention Advice

If you’ve never attended a convention before the following are some general advice, tips and tricks:

  • Get rest. The temptation will be to do it all every session, but that can work against you having a good game experience as well as those around you enjoying your company. Don’t end up mentioned in a tweet with #CrankyGamer!
  • Get comfortable. While gaming is typically a sitting activity there will be lots of walking and standing involved, so have comfortable shoes. Also, convention spaces can be much cooler than the outside temperature, so consider a light jacket if you are more of a “summer person”.
  • Get food. Take the time to fuel your engine. The resort has several on-site food stops and the immediate vicinity has a number of restaurants from which to choose. Don’t make every meal an exercise in gluttony, either. Work in some veggies and make your mommy proud!
  • Keep Clean, Keep Healthy. People will attend the convention from all over the world and they will bring their germs with them, so wash your hands and practice good hygiene. Plus, staying fresh is courteous to other gamers who will be packed into tight spaces with you!
  • Ask Questions. If you are unsure about something ask. Despite stereotypes to the contrary gamers can be quite sociable and are always eager to share information on their games, models, etc….
  • Look, Ask, Touch. A tremendous amount of time, energy, money and work has been invested in the games presented. While most GM’s are not remiss to people handling the models it is “best practice” to first ask to make sure that it is okay to handle a game piece. This might not come down to concerns about damage as much as the game being played. Models generally indicate a location on the battlefield and a sudden “redeployment” can have a significant impact on the outcome of a scenario!!!
  • Keep Your Head in the Game. If you are participating in a game make sure to give the GM and your fellow players your attention. Expect lulls in the action, but try to use that time to learn something about the rules or prepare for your next turn. If you are an observer do your best not to distract the game’s participants. As above, it’s more than okay to ask questions, just keep in mind that you may have to wait a few moments for an answer or maybe ask them of the guy experiencing a lull!
  • Get Confused. No reasonable GM expects all the players to pick up the rules right away. While your mistakes may be met with friendly ribbing they are completely expected and more than acceptable. When you find yourself getting frustrated just let the GM and/or a fellow gamer know so they can help you out. Most games have 1 or 2 participants who are as familiar (or more) with the rules than the GM, so it is really a cooperative effort. And always remember: the GM wants you to enjoy the game as much as you want to enjoy the game, if not MORE!
  • Lose Spectacularly! Everybody wants to be the Big Winner, but in every contest there are two sides of the victory coin. There is nothing more disappointing than someone losing interest in a game when they find themselves on the brink of disaster. So, if you find yourself grinding towards defeat, EMBRACE the situation!! Put yourself in the shoes of the person/people in your command and then take action!! Fight a retreat to the bitter end, make a desperate attack or refuse to give up another yard to the enemy unless it is drenched in their blood! Not only will you give a good show for your opponent, you might just find it is YOU who your fellow players applaud at the end of the session!!!
And that’s what you need to know for when you’re on the ground at Hurricon ’16. If you have any questions or comments feel free to leave them below or at our Facebook Page. Oh, and one more key rule for the convention:

Game Well. Game VERY Well!!!!

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Lions and Leopards: Take a Role (RPG Preview)

The Lions and Leopards event includes seven, cross-platform games that each offer a complete game experience. Among those seven games are three role playing games for which a preview is below. Be sure to lock in your seat by pre-registering for these games to ensure you are guaranteed the chance to immerse yourself into this exciting setting with two of the best GM’s in Central Florida!!!!


All’s Fair in Business & War

Friday, 2p-6p by LRPG Guild Master Scott

Game System: Pathfinder

Synopsis: “German merchants have learned of English activity near Loudun France and see opportunity for profit at the expense of both combatants. Can commerce and espionage be joined successfully? Subterfuge and adventure in the Hundred Years War!”

Playing in this session you can expect a classic and rewarding RPG experience with a team of pre-generated characters drawn exclusively from the Pathfinder Core Rule Book; a focus on interactive role playing but with some skill use and combat included; good cinematic flow takes precedence of strict rule interpretation. And the paths you choose for your characters will help decide if Loudun burns or will thwart the English just when victory seems assured!!!


Sally of the Saboteurs

Friday 8p-12a by WoLF Gaming Club Alpha Ron

Rules System: Arms Laws – Modified tactical RPG

Synopsis: “The English have laid siege to the town of Loudon. Loyal Bohemian allies of the French launch a daring plan to eliminate the English cannon.”

Playing in this session you will be treated with the opportunity to play in an innovative and fast-paced format. The game will be heavily focused on combat and tactics implemented with full RPG flavor and depth. Characters will take the role  of elite knights as they sally fourth to strike at the heart of the English siege. They will need to use more than just brute strength and prowess to achieve success, it will take skill and cunning. And the one who truly brings glory to his name will have his name sung by the bards for years to come!

Battle of the Catacombs

Sat 9a-12p by WoLF Gaming Club Alpha Ron
Rules System: Arms Laws – Modified tactical RPG
Synopsis: “The English uncover a hidden passage into the catacombs of Loudon. A small English force is sent to scout the catacombs and seek a way to weaken the wall supports.
Once again players will have the opportunity to embark on a tactical RPG, this time from the perspective of the English and in a wholly different venue  – the tight confines of a an underground catacomb. Many will descend into its depths, but who will return to the sunlight above and stand ready to determine the fate of Loudun? Your prowess on the tabletop will decide!!!

Play Games, Earn RENOWN!!!

While players won’t be able to play in every game of the event (some are taking place simultaneously) or may only wish to participate in one of the scenarios we did want to find a way of rewarding loyal men-at-arms by acknowledging players for their loyalty to the crown and recognize truly heroic deeds. To that end each player will be listed by the scribes in the roll call and each game will further reward players with Renown. At the end of the event, Sunday at Hurricon, we will recognize the player(s) who participated in the most games as well as the players that achieved the most renown!!!


NEXT UP: Miniatures Preview!

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Lions & Leopards: The Story So Far…


The idea behind Lions & Leopards has always been to give players the feeling that their choices, successes and failures in a game will have an impact beyond that one scenario. It’s goal is to tell a story, even if players won’t play an active role in every aspect of that story. And the Prologue is no different! So, to get us ready for Friday night, here is the story so far…

Disclaimer: While Lions and Leopards is inspired and based on historical events and locations the characters are fictional. The scenarios and plots are meant to capture the look and feel of the time period while reflecting the character of the two emerging nations locked in over one hundred years of near continuous warfare.

Europe 1362

The war for France has been raging for years. The chevauchée’s of the Black Prince and his father King Edward III have lead to the Treaty of Brétigny and, while kings may claim peace and victory, ambitious men seek advantage in the chaos wrought by devastating warfare. Caught in this struggle are two noblemen residing on either side of a border that appears far more tractable than it did just a few years earlier.

On one side is the French nobleman Viscount Cedric Dufour, a loyal supporter of the French crown, who rallied to King Phillip’s banner and fought at the Battle of Crecy where he was severely wounded in the cavalry charge against the English ranks. He was able to make his escape thanks to the help of Bohemian knights, with whom he subsequently developed a friendship. He returned to his home in Loudun to convalesce and raise his two sons and daughter with his wife, who he loved deeply. When the Black Plague gripped his lands Lord Dufour called upon his friends to help his people knowing they had close ties to the Knights Hospitalier. While many were saved thanks to their aide, the disease took its toll, including the life of Lady Solenn Dufour. In his grief Lord Cedric became more and more of a recluse and left the stewardship of Loudun in the hands of his sons with the guidance of his closest friend, the Bohemian baron Sir Ottaker. Years went by and, once again, the English were threatening the crown. This time it was Cedric’s sons that heeded the aerriere-ban proclaimed by King John and were ultimately killed in the tragedy at Poitiers. In the aftermath of France’s defeat large swathes of land were given to the English in full sovereignty. Cedric found himself the father of a single child, his daughter Claire, and steward of a town threatened on three sides by the hereditary enemy.

One of those enemy was the English lord Victor Huntington, a man of modest birth who was knighted in the chevauchée of 1346 and later brought his four elder sons on the campaigns of 1355 and 1356 where they earned their spurs. After the Treaty of Bretigny was signed he was awarded lands and titles in recognition for his undying loyalty to the English crown which gave him control of Thours in the region of Poitou. With five sons to share his inheritance he set his sights on Loudun to expand his holdings. Wishing to annex the town through marriage he sent his eldest son, Oliver, along with a small retinue to propose marriage to lady Claire Dufour. The union would increase their share of the wine trade and bring yet more titles to the growing nobility of the Huntington name.

Upon arrival at Loudun it quickly became apparent to Oliver that Dufour and his advisors were not warming to their English neighbors and the offer of marriage was harshly, and publicly, rebuked. His honor was insulted and he wished nothing more than to strike out at the viscount, but he was severely outnumbered and in decidedly unfriendly territory. It being far too late in the day to attempt a return trip given threat of routiers lurking in the countryside he instead invoked the code of chivalry to gain shelter for himself and his men. Making the viscount’s retinue extend him hospitality  was at least a victory of sorts, albeit minor. He vowed to drink their wine that night and the return for the rest another day.

Among the viscount’s retinue was a young knight bachelor, Sir Fabien Bacque. As he listened to the proposal he could barely contain his dismay and anger. When his lord declined the offer he was thankful for the reprieve as it meant that he still had a chance to earn Claire’s hand. But to do that he first needed to improve his station. He knew in his heart the English would not accept refusal. They would be back, over and over, until they had their prize through coercion or force. But he also could not betray the granting of hospitality, so he hatched a daring plan, one that required some insurance to ensure his safety from Oliver’s retinue. At one of the town’s inns he met with a band of soldiers, men out of work thanks to the disbanding of the armies in the wake of the treaty. Their leader was eager to help the young knight and, in the early morning hours, they slipped out of the town and waited.

As Oliver’s retinue followed the road back to Tours the young lord was a torrent of emotion. On one hand his anger seethed at the verbal assault he had endured from the tongue of the viscount. On the other he was thoroughly smitten by the Lady Claire. Her beauty had unsettled him in a wholly unexpected way. He wished nothing more than to have her at his side when he inherited the mantle of lordship from her father. He could picture them walking the vineyards and caring for their people as they built a legacy for their family. It was a future so desirable that he knew it had to be made reality.

He was snapped from his reverie when they rounded a bend and found themselves confronted by a group of men at arms. Hands went to swords and metal began to clear sheaths when he took in the relaxed posture of the soldiers, their visors up and lances resting on their shoulders. The knight at the front of the band was also familiar, it was one of the viscount’s retinue. He ordered his men to stay their hands and nudged his horse forward.

“I am Sir Fabien,” the young knight announced, “and I challenge you to combat until submission for the hand of Lady Claire!”

“Who are you to make such an offer?” Oliver demanded, a spike of jealousy pushing aside any thought as to the absurdity of the implication that Fabian would have any sway over who would go to the alter with the lady. “What do you hope to gain here?”

“You are the eldest son of a nobleman, your ransom will be significant,” Fabien answered.

“True as that may be I see no reason to accept the challenge of a man who’s sword has only seen tournament,” Oliver responded, earning a few chuckled from his men.

“If you defeat me I swear an oath to tell you of the secret door of Loudun. After all, I know you will return with all your brothers and every Englishmen you can find who has discovered a taste not just for our wine, but our blood. With the secret you will be the conqueror of Loudun, a hero to your savage people. But if I vanquish you here then your ransom will steal the coin from your father’s war coffers and your shame will bring disgrace to your banner such that no man will rally to your cause. I will be the hero of Loudun. I will have the hand of Lady Claire.”

At that repetition of her name Oliver swung from his saddle, drew his sword and hefted his shield. Fabien did the same and the two men squared off a few paces apart.

“Let every man here know that the challenge is accepted and the terms agreed upon,” Oliver shouted.

And with that the men dropped their visors and touched swords. At first each man tested the other in simple attacks, back and forth. It was clear that they were both of great prowess and victory would not be easy for either of them. As the fight began in earnest the clang of metal on metal rang out. Bits of cloth shaved from Fabien’s tabard and the St. George cross painted on Oliver’s alwyte armor began to chip away. So engrossed in the contest were the two men that they did not immediately notice the shouts of men and screams of horses. When they did they pushed away from each other and the shock ran like an icy chill down their spines.

The whole scene was chaos. A group of crossbowmen were reloading near the tree line and a chunk of Oliver’s retinue had been knocked from their horses, bolts protruding from various parts of their bodies or that of their mounts. As the surviving men at arms on the ground attempted to right themselves and those still on their mounts attempted to establish a formation the second volley tore into their ranks. This was followed by a thunderous charge by Fabien’s retinue. The slaughter was nearly complete.

“Treacherous dog!!” Oliver screamed at his opponent, then, with a wordless cry, fell upon the man with a flurry of blows. His enemy’s visor was still down, so he failed to take in the look of utter confusion on Fabien’s face.


Lord Huntington stood at an arrow slit leaning on the cool stone of his home and taking in the swathes of land lit by the early morning sun. His home. Years of fighting, campaigns, hardships and sacrifice had brought him here and, soon, his eldest son would have lands of his own, joining England and France in the bonds of marriage, and, hopefully, peace for at least a time.

The moment was shattered as the doors to the chamber burst open. He turned to see Sir Roger Fitzwalter, one his most trusted knights, leading a bloodied and battered man towards him. It took a moment to see past the grime and recognize the man as one of his son’s retinue. His gut tightened.

“My lord,” the man said, his voice trembling. “I…I’m sorry, m’lord, it happened so fast..”

Over the next few minutes Victor’s blood turned to ice and his resolve to stone. Dufour’s treachery would be repaid in kind and Loudun would bleed.


Sir Ottokar knelt in solitary prayer at the alter of the church. He preferred it here to the chapel in the keep. The expanse of the place was more humbling and his arrangement with the priest made sure he could enjoy it completely alone and in peace. So it was with mild irritation that he rose when the doors to the church crashed open. He turned to see Sir Fabien walking up the aisle, his tabard tattered and slashed with a bright streak of red, a color that man only produced in a singular fashion, one with which he was all too familiar.

The young man came within a few yards and then dropped to his knees before the baron. The look in his eyes was all he needed to know that the lad had done something rash, the consequences of which were now beyond his ability to control. Given the prior day’s events, the looks that the knight stole at the viscount’s daughter and their “secret” rendezvous, it did not take much imagination to determine the nature of those consequences, if not the details. Placing a hand on Fabien’s shoulder Sir Ottokar resolved, “Worry not, my son, we will prepare for the English together.”


Their Fate in Your Hands

What will happen to the town of Loudun? Will Fabien earn renown enough that her father favors him with his only daughter? Will the Huntington name be ascendant in Europe? It’s now time for YOU, the players to decide with dice and guile as you determine who will be the ultimate victor, Lion or Leopard. And the first die will be cast this Friday, August 12th at LRPG’s Guild Night!!!

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Lions & Leopards: PROLOGUE – AUG 12th with The Lakeland Role Playing Guild


The Arrière-ban is Proclaimed!

We just can’t wait to kick off Lions & Leopards and in just over two weeks at The Lakeland Role Playing Guid’s  August 12th game night we go to war!!! We will be presenting an exclusive preview which will introduce the setting through the story’s Prologue. Each game in the series is linked and the Prologue is no different. The game’s result will have an impact on the scenarios that will be played out at Hurricon 2016, so determining the fate of Loudun begins in just over two weeks!!

Ready to head the call to war? You can sign up through the LRPG forums or via the Facebook Page Event.

Scenario Description:The siege of Loudun is under way. Lord Huntington has ordered that the countryside be aggressively foraged to give his forces the supplies they will need in the weeks to come. Paramount among the list of needed resources are geese, which the fletchers have indicated will be needed to keep the longbows supplied in the event of an assault. Meanwhile Lord Dufour, viscount of Loudun, has called for aide from his countrymen. The promise that the one who can break the grip of the English horde will have Claire Dufour’s hand in marriage has drawn the attention of an ambitious nobleman who has put together a sizable force. Using back country trails they have come upon a small farm where they decide to rest and refresh themselves and as the sun crosses its zenith they quickly find that the English have taken an interest in the very farm on which they stand. Rule set is Lion Rampant (modified), he can take up to 8 players (2 of which will assume overall command of a faction).”


Play Games, Earn RENOWN!!!

While players won’t be able to play in every game of the event (some are taking place simultaneously) or may only wish to participate in one of the scenarios we did want to find a way of rewarding loyal men-at-arms by acknowledging players for their loyalty to the crown and recognize truly heroic deeds. To that end each player will be listed by the scribes in the roll call and each game will further reward players with Renown. At the end of the event, Sunday at Hurricon, we will recognize the player(s) who participated in the most games as well as the players that achieved the most renown!!!


Hurricon 2016 will be held September 22nd-25th. If you’ve never been to the convention check out our Hurricon Registration Guide and be sure to visit their website and Facebook page for more information.

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Lions and Leopards Update



We’re happy to announce that everything is moving along quite nicely with the event for Hurricon 2016. In order to provide a forum for participants to ask questions and for GM’s to post information about their games to a targeted audience we’ve created a Facebook Event. Be sure to join in or at least select “Interested” so that you receive updates.

So far we have several games locked in with the scenarios being polished off and things are shaping up for this event to be a great gaming experience. We were able to run a play test of one of the miniatures scenarios, the siege, that will use Lion Rampant by Osprey Publishing. Here are some images from that game (note: many of the miniatures are unpainted and the terrain is incomplete, so this is only a glimpse at what you can expect at the convention):



Stay tuned!!!

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Lions & Leopards – Coming to Hurricon 2016


Lions and Leopards is a medieval gaming event that will be held at Hurricon 2016, September 22nd-25th.  It will include a variety of games played using a number of platforms (RPG, miniatures, etc…) that share a common, over-arching story line set during the Hundred Years War. Each game will help the story unfold by adding to the setting, expanding upon a sub-plot or directly affecting the story’s course. As the event progresses the actions of the players will determine the fate of the main characters and, ultimately, which faction will emerge victorious.

More information will be revealed in the coming months. To receive updates signup up to this blog and follow The Just Dice League on Facebook and Twitter.

You may be wondering….

Do I have to participate in the entire event?

Absolutely not! Each game in the series will be a stand on its own and provide the participants a complete gaming experience. The results of the game will be consolidated into the overall story in much the same way as a “choose your own adventure” style book works. On Sunday of the convention we will be hosting a presentation to give players a look at the story in it’s entirety as well as a peek behind the scenes.

What is Hurricon?

Hurricon is a convention hosted by the Historical Miniature Gaming Society’s South Chapter (HMGS-S) and features some of the best gaming in Central Florida. While the show is grounded in historical miniatures gaming there are games across every genre and format.

How do I sign up for the event?

Game registration will be done via the convention staff. They usually open up general registration 1-2 months after their Spring convention, Recon (APR 28- MAY1) and will post a Preliminary Event Listing (PEL) after GM’s begin submitting their games. To receive updates follow the HMGS-S Facebook page and/or join the HMGS-S Yahoo! Group.

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Wings of Glory WWI Giants of the Sky Review/Unboxing (Handley Page O/400, Zeppelin Staaken R.VI)

The long awaited review/unboxing of the “Giants of the Sky” planes for Wings of Glory WWI. This video features the Kickstarter edition of the Handley Page O/400 and Zeppelin Staaken R.VI, both of which will have retail versions available for general purchase. It includes a comparison to existing planes in the WWI line as well as a comparison of the previously released gaming mats and those included in the expansion packs.


Wings of Glory is Copyright© and Trademark™ Ares Games SRL.

Official Site

Products Page

Aces Over Lakeland

Is WWI campaign setting jointly run with the Lakeland Roleplaying Guild.

The Just Dice League can be reached at the following locations:



Twitter: @JustDiceLeague



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