With the first batch of games having been submitted for approval and inclusion in the Preliminary Event Listing (PEL) for Hurricon 2015 it is a good time to provide more information on how the Echoes of the Sith campaign will function.
How will the campaign be structured?
The campaign will be played out in two “tracks” – one focusing on miniature games and one on roleplaying games. Each game will tell one part of the story from the perspective of the three main factions: Imperials, Rebels (Alliance) and Independents.
Do I have to play every game in the campaign?
Absolutely not! In fact, it will be impossible to do so given that some games will be occurring simultaneously. And you are not restricted to one track or the other, you can mix miniature and RPG’s. Each game will be posted to the standard convention event listing and players can sign up for as many or as few games as they are willing/able, subject to the event ticketing policies for the convention.
Do I have to play both parts of a multi-session game?
Not at all! For the multi-session scenarios the “Part 1” will have a set of sub-objectives that can be accomplished within that session. This is so that players able to participate in only “Part 1” can leave the table with a sense of resolution. The players in “Part 2” will be given a new set of objectives that they must accomplish by picking up where the other players left off (i.e. a “relief in place”).
How will the outcome of the campaign be determined?
There will be two final game sessions, one miniature and one RPG, played Saturday night which will determine the winning faction and their degree of success. With the way these scenarios are being developed the campaign will end with one of four potential outcomes: Rebel total victory, Imperial total victory, Imperial minor victory or Rebel minor victory.
How will games impact other games being played?
The actions players take and/or the level of success they achieve in a game may influence succeeding and possibly even simultaneous games. These will not be unbalancing effects. Instead they will simply replace game mechanics that are normally determined randomly (e.g. winning faction gains initiative in the next game) or provide a simple boon (e.g. a morale re-roll). None of the effects will be cumulative so as to avoid one faction dominating the culmination games by accruing overwhelming advantage.
How will the outcome of the campaign be published?
Players in the campaign will have access to an immediate resolution, likely in the form of a pre-generated handout (i.e. epilogue). We will also be posting the results on The Just Dice League blog, the Lakeland Role Playing Guild forums and both club’s Facebook pages.
How do I keep up to date on the campaign?
Be sure to follow The Just Dice League by subscribing to this blog and following us on Facebook (http://www.facebook.com/JustDiceLeague/) as well as The Lakeland Roleplaying Guild at their website (http://www.lakeland-rpg.com/) and Facebook page (http://www.facebook.com/lakelandrpg/).
Hurricon 2015 is brought to you by The Historical Miniature Gaming Society South (HMGS-S). Learn more at http://www.hmgs-south.com/.