Frequently Asked Questions about the campaign.
What is Wings of Glory (WoG)?
WoG is a, fast, fun and easy to learn miniatures game of aerial combat. In the game each player controls 1 or more planes. Each turn three maneuvers are planned secretly for each plane and then executed simultaneously in a series of phases that include movement and combat. When a plane is reduced to 0 damage resistance it is eliminated.
Learn more about the game at their Official Site: Wings of Glory WWI.
Do I need to own the game to participate in the campaign?
Not at all! All materials will be provided each session. If you already own the game or decide at some point to invest and wish to use your own airplanes simply notify the GM and he will do his best to incorporate your models.
Where are games be played?
The bulk of the games are played at The Lakeland Role Playing Guild‘s bi-monthly Guild Nights. They feature campaigns in rotation, so keep in eye on the LRPG Facebook, Twitter or forums so you know when the campaign will be featured.
The campaign also makes appearances at conventions, most notably those hosted by The Historical Miniatures Gaming Society – South in Orlando, FL, which are typically held at the end of April (Recon) and September (Hurricon).
And breakout/periphery games may be played at FLGS’s.
How is the Air Campaign be structured?
The campaign a GM controlled series of story-driven, linked missions (a.k.a. “The Mission Arc) executed with competing players flying as either the Central Powers or Allies (Entente). Missions include meeting engagements (i.e. standard dogfights), bombing/strafing runs, bomber escort/interdiction, reconnaissance, etc…. The outcome determines the next mission assignment the squadrons are given by the GM.
Is there continuity with the pilots?
Each faction, Allied and Central, has a squadron roster. When embarking on a mission players will be assigned a plane by the squadron commander and then select one of their pilots to man the aircraft. At the end of the mission the pilots’ statistics and status will be updated in their service record (e.g. any victories achieved, decorations, awards, if they were WIA, etc…). Some accomplishments (e.g. being promoted) will even earn the pilot additional skills/traits.
What if my pilot is KIA?
When a pilot is KIA they are moved to the Roll of Honor (which will likely be featured on this website). From the players perspective, if they have no pilots left on the roster at the start of a mission, they simply generate a new pilot. In this way players are not controlling a single pilot, but rather a series of pilots that they are trying to keep alive as they try and rise to glory. It is likely that players will go through many pilots over the course of the campaign, which is reflective of the high casualty rates seen amongst pilots during WWI, thus adding to the historical feel of the campaign.
Am I stuck with Allied or Central for the entire campaign?
No. Players may have several pilots on either roster and, from game session to game session, can play on either side. They may even manage several pilots at one time and a layer to the strategy is selecting the right pilot for the current mission. For example, one of their pilots may have been granted a bonus in bombing accuracy and would fair better in bombing missions.
Do I have to participate in every game session?
Absolutely not! While the missions are linked, there will be clearly defined objectives that can be accomplished in a single game session. In this way even the most transient of players can have a complete and satisfying game experience. At the same time, the “lifers” will be rewarded by seeing how their missions affect the next session and even how they influence and are influenced by parallel games played on in other miniatures systems, board games, RPG’s, etc….
Also, at any level of participation, you will be eligible for Player Awards!
Wait, I get rewards for playing?
Yes! These come in a variety of forms (e.g. patches, pins, stickers, etc…) and are distributed periodically by the GM’s for noteworthy performance, special occasions, excessively good/bad luck, etc….
No matter what, though, each player who participates in 3+ game sessions of any platform (i.e. any mix of miniature, board, RPG, etc…) earns the right to wear the Aces Over Lakeland Campaign Patch. Certain accomplishments will even allow players to add devices to the patch. For example, having a pilot become an Ace.
How do parallel games impact the campaign?
There are a variety of ways in which the GM’s overlap the various campaign threads. For example, if a pilot crashes behind enemy lines during a WoG mission the GM’s may decide to run a RPG in the next scheduled session to determine the pilot’s fate. This could be a rescue attempt, a group of locals aiding their return to friendly lines or a squad of soldiers hunting the unfortunate airman. Depending on the outcome of that game the pilot could be returned to duty, continue to be listed as MIA or WORSE!!!
…or maybe a successful bombing mission has opened the door for a an offensive that is played out with The Great War board game…
…or maybe a RPG session is played where spies identify a high value target that their faction’s squadron has to then bomb in a WoG game…
…the possibilities are endless, but the overall goal is for players’ actions to have an impact on the story and maybe even rewrite history along the way!
I’ve heard enough! How do I enlist?
STEP 3 – Check out The Lakeland Role Playing Guild website to learn more about the club and the other exciting campaigns that they feature!
STEP 4 – Attend a Guild Night. You can go to your first few meetings FREE. When you decide to join up just pay a small membership fee and become part of a fantastic local gaming community!
FINALLY- TAKE FLIGHT AND FIGHT!!!!