I’m pleased to officially announce that we will be working with The Lakeland Role Playing Guild to develop and run a World War I themed, cross-platform campaign that will launch later this year in September! This is exciting for me as my roots in miniature gaming are in the historical genre, something I feel I’ve drifted from in recent years. At the core of the campaign will be a Savage World’s RPG conducted by JDL Member and LRPG Guildmaster Metalhead and an air campaign game mastered by JDL Triumvir Mr Cupcake. The rest of this post provides some additional information on the latter, which will use Wings of Glory WWI by Ares Games and eventually include new products from their recent Kickstarter campaign – Giants of the Sky!
What is Wings of Glory (WoG)?
WoG is a, fast, fun and easy to learn miniatures game of aerial combat. In the game each player controls 1 or more planes. Each turn three maneuvers are planned secretly for each plane and then executed simultaneously in a series of phases that include movement and combat. When a plane is reduced to 0 damage resistance it is eliminated.
Learn more about the game at their Official Site: Wings of Glory WWI.
Do I need to own the game to participate in the campaign?
Not at all! All materials will be provided each session. If you already own the game or decide at some point to invest and wish to use your own airplanes simply notify the GM and he will do his best to incorporate your models.
Where will the games be played?
The bulk of the games will be played at The Lakeland Role Playing Guild‘s bi-monthly Guild Nights. They feature campaigns in rotation, so keep in eye on the LRPG Facebook, Twitter or forums so you know when the campaign will be featured.
The campaign will also make appearances at conventions, most notably those hosted by The Historical Miniatures Gaming Society – South in Orlando, FL, which are typically held at the end of April (Recon) and September (Hurricon).
And breakout/periphery games may even be played at FLGS’s.
How will the Air Campaign be structured?
The campaign will be a GM controlled series of story-driven, linked missions executed with competing players flying as either the Central Powers or Allies (Entente). Missions will include meeting engagements (i.e. standard dogfights), bombing/strafing runs, bomber escort/interdiction, reconnaissance, etc…. The outcome will determine the next mission assignment the squadrons are given by the GM.
Also, the game rules will evolve with the players. This is made possible because the WoG rules are broken down into Basic, Standard, Advanced and Optional rules. By slowly incorporating the optional/advanced rules it will allow players to learn the game progressively while ensuring that sessions will be fresh and exciting for the participants.
Will their be any continuity with the pilots?
Each faction, Allied and Central, will have a squadron roster. When embarking on a mission players will be assigned a plane by the squadron commander and then select one of their pilots to man the aircraft. At the end of the mission the pilots’ statistics and status will be updated in their service record (e.g. any victories achieved, decorations, awards, if they were WIA, etc…). Some accomplishments (e.g. being promoted) will even earn the pilot additional skills/traits.
What if my pilot is KIA?
When a pilot is KIA they are moved to the Roll of Honor (which will likely be featured on this website). From the players perspective, if they have no pilots left on the roster at the start of a mission, they simply generate a new pilot. In this way players are not controlling a single pilot, but rather a series of pilots that they are trying to keep alive as they try and rise to glory. It is likely that players will go through many pilots over the course of the campaign, which is reflective of the high casualty rates seen amongst pilots during WWI, thus adding to the historical feel of the campaign.
Am I stuck with Allied or Central for the entire campaign?
No. Players may have several pilots on either roster and, from game session to game session, can play on either side. They may even manage several pilots at one time and a layer to the strategy will be selecting the right pilot for the current mission. For example, one of their pilots may have been granted a bonus in bombing accuracy and would fair better in bombing missions.
Do I have to participate in every game session?
Absolutely not! While the missions will be linked, there will be clearly defined objectives that can be accomplished in a single game session. In this way even the most transient of players can have a complete and satisfying game experience. At the same time, the “lifers” will be rewarded by seeing how their missions affect the next session and even how they influence and are influenced by parallel games played on in other miniatures systems, board games, RPG’s, etc….
Also, at any level of participation, you will be eligible for Player Awards!
Wait, I get rewards for playing?
Yes! These will come in a variety of forms (e.g. patches, pins, stickers, etc…) and will be distributed periodically by the GM’s for noteworthy performance, special occasions, excessively good/bad luck, etc….
No matter what, though, each player who participates in 3+ game sessions of any platform (i.e. any mix of miniature, board, RPG, etc…) earns the right to wear the Aces Over Lakeland Campaign Patch. Certain accomplishments will even allow players to add devices to the patch. For example, having a pilot become an Ace.
Aces Over Lakeland Campaign Patch (Concept)
How will the parallel games impact the campaign?
There are a variety of ways in which the GM’s will overlap the various campaign threads. For example, if a pilot crashes behind enemy lines during a WoG mission the GM’s may decide to run a RPG in the next scheduled session to determine the pilot’s fate. This could be a rescue attempt, a group of locals aiding their return to friendly lines or a squad of soldiers hunting the unfortunate airman. Depending on the outcome of that game the pilot could be returned to duty, continue to be listed as MIA or WORSE!!!
…or maybe a successful bombing mission has opened the door for a an offensive that is played out with The Great War board game…
…or maybe a RPG session is played where spies identify a high value target that their faction’s squadron has to then bomb in a Wog game…
…the possibilities are endless, but the overall goal is for players’ actions to have an impact on the story and maybe even rewrite history along the way!
I’ve heard enough! How do I enlist?
STEP 1 – Sign up as a Member of the League here at our website and follow us on Twitter to ensure that you receive updates from The JDL.
STEP 2 – Follow The Lakeland Role Playing Guild on Facebook and Twitter to receive updates on which Guild Nights will feature the ACES campaign.
STEP 3 – Check out The Lakeland Role Playing Guild website to learn more about the club and the other exciting campaigns that they feature!
STEP 4 – Attend a Guild Night. You can go to your first few meetings FREE. When you decide to join up just pay a small membership fee and become part of a fantastic local gaming community!
FINALLY- TAKE FLIGHT AND FIGHT!!!!