Tag Archives: Historical

Lions & Leopards – Coming to Hurricon 2016


Lions and Leopards is a medieval gaming event that will be held at Hurricon 2016, September 22nd-25th.  It will include a variety of games played using a number of platforms (RPG, miniatures, etc…) that share a common, over-arching story line set during the Hundred Years War. Each game will help the story unfold by adding to the setting, expanding upon a sub-plot or directly affecting the story’s course. As the event progresses the actions of the players will determine the fate of the main characters and, ultimately, which faction will emerge victorious.

More information will be revealed in the coming months. To receive updates signup up to this blog and follow The Just Dice League on Facebook and Twitter.

You may be wondering….

Do I have to participate in the entire event?

Absolutely not! Each game in the series will be a stand on its own and provide the participants a complete gaming experience. The results of the game will be consolidated into the overall story in much the same way as a “choose your own adventure” style book works. On Sunday of the convention we will be hosting a presentation to give players a look at the story in it’s entirety as well as a peek behind the scenes.

What is Hurricon?

Hurricon is a convention hosted by the Historical Miniature Gaming Society’s South Chapter (HMGS-S) and features some of the best gaming in Central Florida. While the show is grounded in historical miniatures gaming there are games across every genre and format.

How do I sign up for the event?

Game registration will be done via the convention staff. They usually open up general registration 1-2 months after their Spring convention, Recon (APR 28- MAY1) and will post a Preliminary Event Listing (PEL) after GM’s begin submitting their games. To receive updates follow the HMGS-S Facebook page and/or join the HMGS-S Yahoo! Group.

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Filed under Convention, Historical

Beating Back the Bosche!– Recap of ACES Campaign for January 8th, 2016


At the 1st Friday Guild meeting for The Lakeland Roleplaying Guild’s we had the second session of our ACES OVER LAKELAND air campaign. Once again the players took to the skies and did a masterful job piloting their planes to complete the first “Mission Arc” (the air campaign’s version of a “Story Arc”).

MISSION: Bombing Run

ENTENTE BRIEFING: “The Germans have been pushing hard in your sector. Send up a patrol to watch for enemy activity on the ground and in the air.”

Primary Objective: Protect friendly ground units from attack.

Secondary Objective: Eliminate enemy aircraft

Survival Checks: Entente pilots that are eliminated and survive (WIA or Safe) are returned to friendly lines.

CENTRAL BRIEFING: “Thanks to the  successful reconnaissance mission yesterday we have been able to identify two Entente command and control points. Screen our Gotha bomber as it navigates to these targets.”

Primary Objective: Eliminate the enemy HQ’s.

Secondary Objective: Eliminate enemy ground and air forces.


Central: 2x Aviatik D.I, 1x Fokker D.VII, 1x Siemens-Schuckert D.III, 1x Gotha Bomber

Entente: 2x Sopwith Camel, 2x Sopwith Snipe along with 2 AA gun emplacements, 2 trenches and 2 AA-MG emplacements.

Survival Checks: Central pilots that are eliminated and survive (WIA or Safe) are captured. Entente pilots are returned to friendly lines.

SUMMARY: At the start of the mission both squadrons were briefed. The Central players were sequestered where they had to assign all planes an avenue of approach and an arrival turn for the Gotha knowing only what their reconnaissance had revealed – the location of the HQ’s. Meanwhile the Entente placed all ground assets and deployed their planes. In the event the Central powers approached with all planes on their right, which immediately caused a scramble. On Turn 4 the Gotha arrived on the far left. In that time the fight got heated and the Central planes were taking a beating in the skies losing two of their star pilots to crash landings, both of which were survived.  At the same time the Gotha was getting chewed up by a persistent 2LT Raymen it successfully damaged one Allied HQ then destroyed another with a direct hit before making an emergency landing in no-man’s land. Adding to the the brutal attacks on the Entente ground forces was Ltn Deutchenshmerch who’s strafing runs caused significant damage to an enemy HQ, trenches and was able to subdue an AA gun emplacement.

As the surviving planes withdrew, low on ammunition and fuel, each had seen success and failure. And with no decisive victory on either side the stalemate in the sector carries on…


  • Ltn. Karl was shot down: POW
  • Ltn Schlepper was shot down: WIA/POW
  • Ltn. Wolfgang was shot down: POW

AWARDS: 2LT Raymen Mentioned in Dispatches

VICTORIES: 2LT Raymen (x3), 2LT Downer, Roger; 2LT Splatt, Ker; 2LT Hartnel, William



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Filed under ACES, Historical